In this course, you will become comfortable with coding in C# for Unity by creating a survival game that includes both an indoor and an outdoor environment.
You will learn how to code in C# and how to use some common coding concepts to add interactivity to your game including variables, conditional statements, methods, and much more.
You will create your own classes, and methods.
You will create and update a user interface for your game that includes a mini-map, buttons, menus, text, and images. You will also learn to include both background audio and sound effects for an epic atmosphere. You will also learn how to hide/display the mini-map and mute the audio when necessary.
You will implement a scoring system, and to keep track of the objects collected by the player using a simple inventory system. You will also learn how to store global information abou the game using the Player preferences..
You will then create a finished game, with realistic graphics, from start to finish with menus, audio, a splash screen, instructions, sound, two levels (one indoor and one outdoors), NPCS (Non-Player Characters) that chase the player, and a plane that the player needs to find and pilot to escape the island.