Descrição do Curso

In this course, you will become comfortable with coding in C# for Unity by creating a survival game that includes both an indoor and an outdoor environment.

  • You will learn how to code in C# and how to use some common coding concepts to add interactivity to your game including variables, conditional statements, methods,  and much more.

You will create your own classes, and methods.

  • You will create and update a user interface for your game that includes a mini-map, buttons, menus, text, and images. You will also learn to include both background audio and sound effects for an epic atmosphere.  You will also learn how to hide/display the mini-map and mute the audio when necessary.

You will implement a scoring system, and to keep track of the objects collected by the player using a simple inventory system. You will also learn how to store global information abou the game using the Player preferences..

  • You will then create a finished game, with realistic graphics,  from start to finish with menus, audio, a splash screen, instructions, sound, two levels (one indoor and one outdoors), NPCS (Non-Player Characters) that chase the player, and a plane that the player needs to find and pilot to escape the island.

Detalhes do Curso
en
Patrick Felicia
Rítmo flexível
Iniciante
6 horas
Detalhes do Curso
en
Patrick Felicia
Rítmo flexível
Iniciante
6 horas
Descrição do Curso

In this course, you will become comfortable with coding in C# for Unity by creating a survival game that includes both an indoor and an outdoor environment.

  • You will learn how to code in C# and how to use some common coding concepts to add interactivity to your game including variables, conditional statements, methods,  and much more.

You will create your own classes, and methods.

  • You will create and update a user interface for your game that includes a mini-map, buttons, menus, text, and images. You will also learn to include both background audio and sound effects for an epic atmosphere.  You will also learn how to hide/display the mini-map and mute the audio when necessary.

You will implement a scoring system, and to keep track of the objects collected by the player using a simple inventory system. You will also learn how to store global information abou the game using the Player preferences..

  • You will then create a finished game, with realistic graphics,  from start to finish with menus, audio, a splash screen, instructions, sound, two levels (one indoor and one outdoors), NPCS (Non-Player Characters) that chase the player, and a plane that the player needs to find and pilot to escape the island.