10 dias de trial grátis
$ 26.00/mês
+ todos os cursos
Descrição do Curso

This course will teach you how to develop VR experiences using web technologies. You'll learn everything you need to get started from understand building blocks such as WebGL, WebVR, Three.JS and Device Orientation.In this course, Creating VR Experiences with JavaScript, you'll learn how to develop complex VR experiences using the familiar technologies of JavaScript and HTML avoiding the need for learning new frameworks and libraries. First, you'll learn the advantages and disadvantages of web based VR development and scenarios that are particularly suited to this approach. Next, you'll explore the building blocks used to create these experiences covering WebVR, WebGL, Three.JS, and Device Orientation events. Finally, you'll work with frameworks such as A-Frame and ReactVR designed to rapidly develop experiences before putting together some more complex examples. By the end of the course, you'll have a good foundation for developing VR applications using web technologies that will display on devices from phones and tablets to full head sets.

Detalhes do Curso
en
kk,gl,bs,mk,fr
Alex Mackey
Rítmo flexível
Intermediário
1 hora
Pluralsight
10 dias de trial grátis
$ 26.00/mês
+ todos os cursos
Detalhes do Curso
en
kk,gl,bs,mk,fr
Alex Mackey
Rítmo flexível
Intermediário
1 hora
Descrição do Curso

This course will teach you how to develop VR experiences using web technologies. You'll learn everything you need to get started from understand building blocks such as WebGL, WebVR, Three.JS and Device Orientation.In this course, Creating VR Experiences with JavaScript, you'll learn how to develop complex VR experiences using the familiar technologies of JavaScript and HTML avoiding the need for learning new frameworks and libraries. First, you'll learn the advantages and disadvantages of web based VR development and scenarios that are particularly suited to this approach. Next, you'll explore the building blocks used to create these experiences covering WebVR, WebGL, Three.JS, and Device Orientation events. Finally, you'll work with frameworks such as A-Frame and ReactVR designed to rapidly develop experiences before putting together some more complex examples. By the end of the course, you'll have a good foundation for developing VR applications using web technologies that will display on devices from phones and tablets to full head sets.